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Rethinking pathplanning
I am rethinking of my pathplaning algorithm
In the begining it was written in C and it just implemented A* ( http://github.com/AmmarkoV/RoboVision/tree/master/WorldMapping/PathPlanning_C/ ) ..
At one time I thought to try implementing it in a purely Object Oriented way ( i.e. Map room; room.SetPosition(x,y); ) and I did so ( http://github.com/AmmarkoV/RoboVision/tree/master/WorldMapping/PathPlanning/ )
Now I am rethinking it and it seems that the best solution would be to rewrite it in C with Struct Object Orientation
I will also add some more calls so that pathplanning will also handle maneouvering..
On the other hand I may change my mind again