VideoDLL.dll - An image capture library
Download it here
Overview :
VideoDLL is a dynamic linking library written by Ammar Qammaz for image capture purposes :) .
The
library contains basic error checking and sticks to Selecting a Capture
Device -> Setting its size (resolution) -> Grabbing frames
( also possible to save them as a bmp if you want ) and finally
filtering them , with as little extra ( useless ) code as
possible...
The project , in order to achieve its
goals , is composed of two parts. The first one is a Sample Grabber
implementation using Direct X which opens a capture device and grabs
frames whenever the program asks it and the second a picture filter
collection that aplies direct filtering ( using pointer arithmetic ) to
the grabbed samples in order for a fast performance , with as little
data shifting around as possible..
In order to use it , you will need a PC with Windows 9x/XP/Vista ( ? Linux with Wine ? ) and Direct X 8+
The
DLL can be copied to the system folder ( C:\WINDOWS\System32\ ) or in
the target executable directory , with it there are 3 files (
mfc71d.dll , msvcp71d.dll , msvcr71d.dll ) , these are Microsoft MFC
support dlls
VideoDLL.dll was compiled using Visual Studio 2003
Exports :
//BASIC FUNCTIONALITY
void _stdcall InitCamera()
// Initializes a Camera selected with SetDeviceNumber , using the
resolution defined by SetDesiredResolution , if you don`t call
SetDeviceNumber or SetDesiredResolution
void _stdcall SetDeviceNumber(unsigned int thecam) // Selects a camera from the connected ones
void _stdcall SetDesiredResolution(unsigned int x,unsigned int y) // Sets the desired resolution for the camera to be initialized
void _stdcall UnInitCamera() // Closes down cameras
//TAKING A SNAPSHOT
void _stdcall SnapShot() // Takes a snapshot and stores it in memory and in file cap.bmp
void _stdcall Snap() // Takes a snapshot and stores it in memory
//TAKING A FAST SNAPSHOT
// The
idea is call InitForSnap one time then call FastSnap / SaveSnap as many
times as you want , then end by calling UninitForSnap..
void _stdcall InitForSnap() // Sets up initialized device for picture grabbing
void _stdcall FastSnap() //Snaps Data from the device to mem
void _stdcall SaveSnap() // Saves Snapped Data to the file cap.bmp
void _stdcall UnInitForSnap() // Stops picture grabbing
void _stdcall CopyDC(HDC hDC,unsigned int pt_x,unsigned int pt_y) // Copies data to the hdc , starting at pt_x, pt_y
int _stdcall GetVideoXY(int x,int y) // Retrieves Pixel Color For pixel x,y
void _stdcall SetVideoXY(int x,int y,unsigned int color) // Sets Pixel Color For pixel x,y ( color is RGB(r,g,b) windows.h)
int _stdcall VideoSizeX() // Gets Actual x size
int _stdcall VideoSizeY() // Gets Actual y size
//FILTERS
void _stdcall PassVideo2Filter() // Passes Snap Data to filtering
void _stdcall Filter_MonochromeSobel() // Applies Monochrome and then Sobel Filter
void _stdcall Filter_KillPixelsBelow(int threshold) // Kills pixels with R , G or B values less than threshold
void _stdcall Filter_GaussianSmooth(bool monochrome) // Smooths the image using Gaussian Filter
void _stdcall Filter_Sobel() // Sobel Filter
void _stdcall Filter_FastEdge(int i,int z) // "Fast" Edge detection :P , under construction
unsigned int _stdcall GetFilterXY(int x,int y) //Gets Filtered Image Color at Pixel x,y
void _stdcall SetFilterXY(int x,int y,unsigned int color) //Sets Filtered Image Color at Pixel x,y
Code Sample #1 (Dev-C++) :
//THIS CODE WILL START A CONSOLE WINDOW , LOAD 3 DLL FUNCTIONS , OPEN THE FIRST CAMERA CONNECTED (InitCamera)
// TAKE A SNAPSHOT ( create a file cap.bmp with the picture)
// UNINIT THE CAMERAS
#include <windows.h>
#include <cstdlib>
#include <iostream>
using namespace std;
typedef void (*InitCamera)();
typedef void (*UnInitCamera)();
typedef void (*SnapShot)();
int main(int argc, char *argv[])
{
InitCamera _InitCamera;
UnInitCamera _UnInitCamera;
SnapShot _SnapShot;
HINSTANCE hInstLibrary = LoadLibrary("VideoDLL.dll");
if (hInstLibrary)
{
_InitCamera = (InitCamera)GetProcAddress(hInstLibrary, "InitCamera");
_UnInitCamera = (UnInitCamera)GetProcAddress(hInstLibrary, "UnInitCamera");
_SnapShot = (SnapShot)GetProcAddress(hInstLibrary, "SnapShot");
if (_InitCamera) {} else printf("%s","Something went wrong with InitCamera\n");
if (_UnInitCamera) {} else printf("%s","Something went wrong with UnInitCamera\n");
if (_SnapShot) {} else printf("%s","Something went wrong with SnapShot\n");
_InitCamera();
_SnapShot();
_UnInitCamera();
FreeLibrary(hInstLibrary);
} else
printf("%s","Could not load DLL Functions , check if VideoDLL.dll is in the same folder\n");
system("PAUSE");
return 0;
}
Code Sample #2 (Dev-C++) :
//THIS CODE WILL START A WINDOW , LOAD THE DLL FUNCTIONS AND OVERLAY THE VIDEO FEED USING COPYDC
#include <windows.h>
#include <cstdlib>
#include <iostream>
using namespace std;
typedef void (*InitCamera)();
typedef void (*UnInitCamera)();
typedef void (*SnapShot)();
typedef void (*InitForSnap)();
typedef void (*FastSnap)();
typedef void (*UnInitForSnap)();
typedef void (*CopyDC)(HDC,unsigned int,unsigned int);
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "VideoTest";
InitCamera _InitCamera;
UnInitCamera _UnInitCamera;
SnapShot _SnapShot;
CopyDC _CopyDC;
InitForSnap _InitForSnap;
FastSnap _FastSnap;
UnInitForSnap _UnInitForSnap;
HDC dc2;
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
FreeConsole();
HINSTANCE hInstLibrary = LoadLibrary("VideoDLL.dll");
if (!hInstLibrary) { MessageBox(0,"Could not find VideoDLL.dll","",0); return 0 ; }
_InitCamera = (InitCamera)GetProcAddress(hInstLibrary, "InitCamera");
_UnInitCamera = (UnInitCamera)GetProcAddress(hInstLibrary, "UnInitCamera");
_SnapShot = (SnapShot)GetProcAddress(hInstLibrary, "SnapShot");
_CopyDC = (CopyDC)GetProcAddress(hInstLibrary, "CopyDC");
_InitForSnap = (InitForSnap)GetProcAddress(hInstLibrary, "InitForSnap");
_FastSnap = (FastSnap)GetProcAddress(hInstLibrary, "FastSnap");
_UnInitForSnap = (UnInitForSnap)GetProcAddress(hInstLibrary, "UnInitForSnap");
if (_InitCamera) {} else MessageBox(0,"Something went wrong with InitCamera\n","",0);
if (_UnInitCamera) {} else MessageBox(0,"Something went wrong with UnInitCamera\n","",0);
if (_SnapShot) {} else MessageBox(0,"Something went wrong with SnapShot\n","",0);
_InitCamera();
_InitForSnap();
HWND
hwnd;
/* This is the handle for our window */
MSG
messages;
/* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style =
CS_DBLCLKS;
/* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName =
NULL;
/* No menu */
wincl.cbClsExtra =
0;
/* No extra bytes after the window class */
wincl.cbWndExtra =
0;
/* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0,
/* Extended possibilites for variation */
szClassName, /*
Classname */
"VideoTest", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides
the position */
CW_USEDEFAULT, /* where the window
ends up on the screen */
544,
/* The programs width */
375,
/* and height in pixels */
HWND_DESKTOP, /* The window
is a child-window to desktop */
NULL,
/* No menu */
hThisInstance, /* Program Instance
handler */
NULL
/* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
const int ID_TIMER = 1;
unsigned int ret = SetTimer(hwnd, ID_TIMER, 70, NULL);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
_UnInitForSnap();
_UnInitCamera();
KillTimer(hwnd, ID_TIMER);
FreeLibrary(hInstLibrary);
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
void DrawCamera2(HWND dctodraw)
{
PAINTSTRUCT ps;
_FastSnap();
Sleep(5);
HDC hdc = BeginPaint(dctodraw, &ps);
_CopyDC(hdc,3,3); // Copies data to the hdc , starting at pt_x, pt_y
EndPaint(dctodraw, &ps);
}
void DrawCamera(HWND dctodraw)
{
_FastSnap();
HDC hdc = GetDC(dctodraw);
_CopyDC(hdc,3,3); // Copies data to the hdc , starting at pt_x, pt_y
ReleaseDC(dctodraw, hdc);
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
Sleep(5);
switch
(message)
/* handle the messages */
{
case WM_TIMER:
{ DrawCamera(hwnd); }
break;
case WM_PAINT:
{ DrawCamera(hwnd); }
break;
case WM_DESTROY:
PostQuitMessage (0); /* send a
WM_QUIT to the message queue */
break;
default:
/* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}